Блог
29.06.2012 23:02
Source Engine Changes (TF2, DoD:S, HL2:DM)
Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added sd_doomsday to the mapcycle files
- Fixed exploit that allowed Beggar's Bazooka to indefinitely hold rockets in the chamber without misfiring
- Fixed hatless hats not not-drawing correctly
- Fixed bugs with The Hitman’s Heatmaker
- Headshot kills now properly decapitate
- Bodyshot damage penalty is properly applied
- Fixed sound issues while in focus
- Fixed missing DX8 particle effects
- Fixed seeing through Sniper fences in 2Fort when using Pyrovision
- Fixed the second style for the Robot Chicken hat
- Teddy Roosebelt can now get assist credits
- Updated sd_doomsday:
- Players can now fall into the launch pad after the rocket lifts off
- Optimized some prop_dynamics to reduce server hitching
- Engineers can no longer build teleporters behind the spawn
- Players will no longer get pushed through the terrain if the elevator falls on them
- Death pits now kill dead ringer Spies
- Lowered the frequency of announcer lines
Team Fortress 2, Day of Defeat: Source and Half-Life 2: DM Updates
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:Source Engine Changes (TF2, DoD:S, HL2:DM)
- Added ConVars sv_rcon_maxpacketsize and sv_rcon_maxpacketbans to allow server admins to control the maximum RCON packet size and whether or not users get banned for exceeding that limit. The defaults reflect the existing behavior.
- Fixed not being able to import custom spray images on Macs
- Fixed Macs cancelling http map downloads that take longer than 30 seconds
Team Fortress 2
- Added Pyrovision!
- Added new game mode Special Delivery and map Doomsday!
- Friendly players glow when carrying the flag
- Fixed rare cases where flag could fall out of the world
- Fixed cases where the Payload HUD looked like the cart is still on a hill when it isn't
- Fixed cases where some clients didn't receive broadcasts about long continuous particle effects being started or stopped
- Updated the HTML renderer for displaying server MOTD
- Votes created by a dedicated server no longer trigger a failed vote cooldown
- Fixed map triggered annotation events not working on dedicated servers
- Fixed the game crashing if tempents are created that use invalid materials
- Using a Name Tag while in game notifies everyone of the name change
- Fixed Strange Part: Projectiles Reflected not tracking grenade and sentry rocket deflections
- Added new items
- City on Fire item sets
- Pyroland weapons and cosmetics
- Community-contributed cosmetic items for all classes
- Mysterious treasures have been incinerated, but are now craftable
- Added crafting recipe for Pile of Ash
- Scorched Keys are now available in the store for a limited time
- New promo item
- Weapon balancing changes
- Gloves of Running Urgently
- Removed self-damage over time penalty
- Heavy takes mini-crits while active and for 3 seconds after switching away
- Attack damage penalty reduced from -50% to -25%
- Tomislav
- Spin-up speed bonus reduced from +40% to +10%
- Quick-Fix
- Medic mirrors blast jump of their heal target
- Crusader's Crossbow
- Reload speed time reduced by +40%
- Cozy Camper
- Regenerates 1 heath per second
- Reduced movement penalty from -90% to -80%
- Sticky Jumper and Rocket Jumper
- Added 'flying' sound to blast jumps
- The Concheror
- Changed rage building source from "damage done and damage received" to only "damage done"
- Increased the rate at which Rage builds for this item by +25%
- The Equalizer
- Removed player move speed modification and added it to a new item named The Escape Plan
- All owners of the Equalizer will be automatically granted The Escape Plan
- Crit-a-Cola
- Added +25% increased movement speed while active
- Increased duration from 6 to 8 seconds
- Atomic Bonk
- Increased duration from 6 to 8 seconds
- All Flamethrowers
- Increased base damage by +10%.
- Backburner
- Removed +10% damage bonus attribute
- Note: Because of base damage increase, damage remains unchanged
- Degreaser
- Added -10% damage penalty attribute
- Note: Because of base damage increase, damage remains unchanged
- Phlogistinator
- Damage defense while taunting reduced from -90% to -75%
- Gloves of Running Urgently
- Item bug fixes
- Fixed sentry sometimes spawning in shielded mode while the Wrangler was equipped, but not deployed
- Improved visual and audio cues for when the Manmelter is ready to fire
- Fixed Manmelter being able to earn crits via friendly Pyro self-damage
- Fixed Scotch Bonnet's blue team skin not showing
- Fixed Unarmed Combat's taunt not working
- Unarmed Combat's color now matches the team using it
- Fixed the Apparition's Aspect showing a burning texture in DX8
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added sd_doomsday to the mapcycle files
- Fixed exploit that allowed Beggar's Bazooka to indefinitely hold rockets in the chamber without misfiring
- Fixed hatless hats not not-drawing correctly
- Fixed bugs with The Hitman’s Heatmaker
- Headshot kills now properly decapitate
- Bodyshot damage penalty is properly applied
- Fixed sound issues while in focus
- Fixed missing DX8 particle effects
- Fixed seeing through Sniper fences in 2Fort when using Pyrovision
- Fixed the second style for the Robot Chicken hat
- Teddy Roosebelt can now get assist credits
- Updated sd_doomsday:
- Players can now fall into the launch pad after the rocket lifts off
- Optimized some prop_dynamics to reduce server hitching
- Engineers can no longer build teleporters behind the spawn
- Players will no longer get pushed through the terrain if the elevator falls on them
- Death pits now kill dead ringer Spies
- Lowered the frequency of announcer lines