Блог
23.08.2012 01:51
- Fixed a crash when attempting to play Single Player
- Fixed a possible buffer overflow in localized strings
- Fixed a networkID exploit that allowed players to avoid getting banned
- Fixed some images not rendering correctly on the dedicated server welcome screen
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 23.08.2012 01:50
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 23.08.2012 01:48
- Addressed some stability issues.
- Fixed perf issues when logging is enabled.
- Added a convar (cl_crosshairgap) to control the gap of the classic crosshair.
- The smoke grenade smoke is now taller so it's now more useful to use it to block places like double-doors in dust2.
- Players can no longer interrupt another player defusing the bomb by standing in between them and the bomb.
- Disabled sv_pure on listen servers.
- Fixed an sv_pure bug that resulted in false inconsistent MD5s
- Increased search iterations and time delay for keeping sessions in the ignored pool. mm_ignored_sessions_reset can now reset the ignored pool.
- Fixed a case where MOTD prevents input to the team select screen.
- Fixed occasional "server is full" error when matchmaking into classic casual games.
- Fixed an exploit where a vote could be called for an invalid map.
- added some sound mix settings suggested by pros
- increased the volume of bullet impacts and ricochets
- increased the volume of 3rd person footsteps
- increased the volume of weapon foley sounds (reloads, etc.)
-decreased the volume of ambient sounds
linux
- Added steamcmd support to srcds_run. In order to have srcds_run auto-update when the CS:GO dedicated servers get patched, the srcds_run script must be run with the following options: -autoupdate -steam_dir STEAMDIR -steamcmd_script STEAMSCRIPT
where STEAMDIR is the directory to the steamcmd dir ( example: ~/Steam/ )
where STEAMSCRIPT is the name of the script that steamcmd should execute ( example: ~/Steam/csgo.txt )
For information on how to create a script for steamcmd, see https://developer.valvesoftware.com/wiki/Counter- Strike:_Global_Offensive_Dedicated_Servers#Automating_SteamCmd
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 21.08.2012 22:58
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 21.08.2012 03:11
Gameplay:
• Added the Weapons Course to the game.
UI:
• Voice notification can now show more players talking.
• Updated the freeze panel to no longer show the heath for your killer in competitive mode.
• Added an option in the menu to disable the game instructor messages.
• Update to the player info panel to no longer show achievement alerts.
• Update to the leaderboard screen to default to “Friends” filter.
• Added the “Total Games Played” leaderboard category.
• Updated the Play With Friends screen:
-- Made the chat window bigger so text is no longer cut off.
-- Adjusted the size of dimming when the focus changes between friends list and lobby list. It used to obscure the friends list and a little of the chat. Now it only obscures the friends list.
Bug Fixes:
• Updated the radio command panel so that the radio panel doesn't end up at the top of the screen during a mode that doesn't have a money panel.
• Set Classic Casual deadtalk to 0 to encourage fair play.
• Fixed the freeze panel dynamic positioning that would allow it to go too high.
• Fixed a missing text string displayed when player is not connected to Steam in leaderboards.
• Fixed a bug where the Mag7 could be bought by Ts via console commands.
• Fixed a bug where adding favorite server was not functional in the Community Server UI.
• Fixed a bug in the Play With Friends lobby where using left and right on keyboard or gamepad made the screen unresponsive.
• Fixed a bug in the Play With Friends lobby where typing in the Chat window would cause player names to flicker in the friends list.
• Fix for voice/chat/radio messages. Better unified the handling of voice and chat messages.
-- Chat messages now correctly use sv_allchat (instead of sv_alltalk), which should be more consistent with other source games.
-- Team-only communications now are not affected by sv_allchat/sv_alltalk, which means that private communications to one's team stay private, regardless of game mode.
-- Team-only communication is also not overridden by sv_full_alltalk, which allows teams to privately communicate strategy during warmup time and intermission.
-- Radio commands are considered team-only, so these should still be usable for tactics during games with sv_alltalk enabled (e.g. casual).
-- Spectators no longer hear team-only communications, except when sv_spec_hear is mode 2 (hear/see comms of the spectated teams).
Audio:
• Increased the audible range of the c4 plant and disarm sounds.
• Fixed audio randomly chirping/screeching on certain levels.
Matchmaking:
• Tuned lobby distance computations when performing matchmaking.
• Exposed a convar ("mm_csgo_community_search_players_min") for community quick match to look for community servers having at least specified number of human players already playing.
Community:
• Shipped zombie model to support the Zombie Mod
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 18.08.2012 16:40
Для обновления игрового сервера перейдите в панель управления, опции сервера, вкладку «Обновление», выберете соответствующую версию и нажмите кнопку «Изменить».
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 18.08.2012 16:02
Source Engine Changes (TF2, DoD:S, HL2:DM)
Team Fortress 2
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 17.08.2012 14:25
Релиз игры состоится 21 августа. До этого времени будет доступна бета версия сервера, а сразу же после релиза Вы сможете обновить свои сервера до релизной версии автоматически, через панель управления.
С предложениями и вопросами касаемо бета-тестирования Вы можете обратиться в техническую поддержку.
Заказать хостинг сервера Вы можете здесь.
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 17.08.2012 12:57
- Fixed random crashing
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 16.08.2012 17:10
Day of Defeat: Source and Half-Life 2: Deathmatch
Team Fortress 2
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •
Left 4 Dead Update Released
Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:- Fixed a crash when attempting to play Single Player
- Fixed a possible buffer overflow in localized strings
- Fixed a networkID exploit that allowed players to avoid getting banned
- Fixed some images not rendering correctly on the dedicated server welcome screen
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 23.08.2012 01:50
Counter-Strike: Source Update Released
An update to Counter-Strike: Source has been released. The update will be applied automatically when you restart Counter-Strike: Source. The major changes include:- Fixed a client crash on exit (after connecting to a server using sv_pure)
- Added sv_namechange_cooldown_seconds, to throttle clients from changing their name too rapidly. (Defaults to 20 seconds)
- Added sv_netspike_on_reliable_snapshot_overflow to selectively enable the automatic dumping of netspike file if a client drops due to "reliable snapshot overflow" (defaults to 0, which disables the debugging)
- Added check to prevent player names from containing color codes
- setinfo console command will now reject attempts to set / change convars with any unusual characters
- Marked mem_force_flush as a cheat to prevent client exploits
- Fixed %n console crash in the client
- Updated client rate value to default to 30000 to improve network performance for most players
- Rate was previously set by Steam’s Internet connection speed setting
- Updated client rate value to be stored in the config.cfg file
- Fixed a Linux dedicated server crash on exit
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 23.08.2012 01:48
Counter-Strike: Global Offensive Beta Update Released
Release notes for 8/22 Update- Addressed some stability issues.
- Fixed perf issues when logging is enabled.
- Added a convar (cl_crosshairgap) to control the gap of the classic crosshair.
- The smoke grenade smoke is now taller so it's now more useful to use it to block places like double-doors in dust2.
- Players can no longer interrupt another player defusing the bomb by standing in between them and the bomb.
- Disabled sv_pure on listen servers.
- Fixed an sv_pure bug that resulted in false inconsistent MD5s
- Increased search iterations and time delay for keeping sessions in the ignored pool. mm_ignored_sessions_reset can now reset the ignored pool.
- Fixed a case where MOTD prevents input to the team select screen.
- Fixed occasional "server is full" error when matchmaking into classic casual games.
- Fixed an exploit where a vote could be called for an invalid map.
- added some sound mix settings suggested by pros
- increased the volume of bullet impacts and ricochets
- increased the volume of 3rd person footsteps
- increased the volume of weapon foley sounds (reloads, etc.)
-decreased the volume of ambient sounds
linux
- Added steamcmd support to srcds_run. In order to have srcds_run auto-update when the CS:GO dedicated servers get patched, the srcds_run script must be run with the following options: -autoupdate -steam_dir STEAMDIR -steamcmd_script STEAMSCRIPT
where STEAMDIR is the directory to the steamcmd dir ( example: ~/Steam/ )
where STEAMSCRIPT is the name of the script that steamcmd should execute ( example: ~/Steam/csgo.txt )
For information on how to create a script for steamcmd, see https://developer.valvesoftware.com/wiki/Counter- Strike:_Global_Offensive_Dedicated_Servers#Automating_SteamCmd
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 21.08.2012 22:58
Team Fortress 2 Update Released (v1.2.2.6)
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:- Fixed matchmaking sending players to out-of-date servers
- Fixed the server browser showing an incorrect player count in MvM games
- Fixed a crash that could occur on map change if another player was being healed by the dispenser or payload cart
- Fixed a rare server crash when firing hitscan weapons
- Fixed MvM intro video not playing on some Macs
- Fixed the sound precache string table being nearly full in non-MvM games
- This was causing the "error writing string table baseline" and "failed reading message net_SetConVar" errors
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 21.08.2012 03:11
Counter-Strike: Global Offensive Beta Update Released
Release notes for 8/20 UpdateGameplay:
• Added the Weapons Course to the game.
UI:
• Voice notification can now show more players talking.
• Updated the freeze panel to no longer show the heath for your killer in competitive mode.
• Added an option in the menu to disable the game instructor messages.
• Update to the player info panel to no longer show achievement alerts.
• Update to the leaderboard screen to default to “Friends” filter.
• Added the “Total Games Played” leaderboard category.
• Updated the Play With Friends screen:
-- Made the chat window bigger so text is no longer cut off.
-- Adjusted the size of dimming when the focus changes between friends list and lobby list. It used to obscure the friends list and a little of the chat. Now it only obscures the friends list.
Bug Fixes:
• Updated the radio command panel so that the radio panel doesn't end up at the top of the screen during a mode that doesn't have a money panel.
• Set Classic Casual deadtalk to 0 to encourage fair play.
• Fixed the freeze panel dynamic positioning that would allow it to go too high.
• Fixed a missing text string displayed when player is not connected to Steam in leaderboards.
• Fixed a bug where the Mag7 could be bought by Ts via console commands.
• Fixed a bug where adding favorite server was not functional in the Community Server UI.
• Fixed a bug in the Play With Friends lobby where using left and right on keyboard or gamepad made the screen unresponsive.
• Fixed a bug in the Play With Friends lobby where typing in the Chat window would cause player names to flicker in the friends list.
• Fix for voice/chat/radio messages. Better unified the handling of voice and chat messages.
-- Chat messages now correctly use sv_allchat (instead of sv_alltalk), which should be more consistent with other source games.
-- Team-only communications now are not affected by sv_allchat/sv_alltalk, which means that private communications to one's team stay private, regardless of game mode.
-- Team-only communication is also not overridden by sv_full_alltalk, which allows teams to privately communicate strategy during warmup time and intermission.
-- Radio commands are considered team-only, so these should still be usable for tactics during games with sv_alltalk enabled (e.g. casual).
-- Spectators no longer hear team-only communications, except when sv_spec_hear is mode 2 (hear/see comms of the spectated teams).
Audio:
• Increased the audible range of the c4 plant and disarm sounds.
• Fixed audio randomly chirping/screeching on certain levels.
Matchmaking:
• Tuned lobby distance computations when performing matchmaking.
• Exposed a convar ("mm_csgo_community_search_players_min") for community quick match to look for community servers having at least specified number of human players already playing.
Community:
• Shipped zombie model to support the Zombie Mod
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 18.08.2012 16:40
Call of Duty: Modern Warfare 3 patch 1.9.441
Вчера вышло очередное обновление Call of Duty: Modern Warfare 3.Для обновления игрового сервера перейдите в панель управления, опции сервера, вкладку «Обновление», выберете соответствующую версию и нажмите кнопку «Изменить».
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 18.08.2012 16:02
Team Fortress 2, Day of Defeat: Source and HL2: DM Updates Released
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:Source Engine Changes (TF2, DoD:S, HL2:DM)
- Updated client rate value to default to 30000 to improve network performance for most players
- Rate was previously set by Steam’s Internet connection speed setting
- Updated client rate value to be stored in the config.cfg file
- Fixed a bug where rejected players could leave a "ghost" player that takes up a slot on the server browser
Team Fortress 2
- Fixed a crash caused by a string table overflow
- Fixed a client crash related to the freeze panel
- Fixed a client crash related to ragdolls
- Fixed a client crash related to the Mann vs. Machine upgrade panel
- Fixed a client crash related to Mann vs. Machine stats
- Fixed a crash related to server plug-ins spawning a Mann vs. Machine Tank before the game is ready
- Updated the dedicated server to exit when attempting to start a Mann vs. Machine map with less than 32 maxplayers
- Fixed mp_timelimit causing Mann vs. Machine mode to not reset properly when the defenders lose
- Fixed the Mann vs. Machine wave loss/victory dialog buttons not being clickable sometimes
- Fixed the Mann vs. Machine victory dialog getting stuck on the screen
- Fixed the Mann vs. Machine wave summary dialog showing up at the beginning of the first wave
- Fixed seeing incorrect upgrades in the Mann vs. Machine upgrade panel
- Updated upgrade icons to remove numbers
- Fixed Sentry Busters picking disposable buildings as valid targets
- Fixed an instance of the Sentry Buster sound looping endlessly
- Updated the backpack image for Archimedes to fix an alpha channel problem
- Updated the colors for The Battery Bandolier
- Fixed the disconnect reason not being localized properly for Mann vs. Machine mode
- Fixed player glow colors not based on player health in some community mods outside of Mann vs. Machine mode
- Removed console spew related to missing movement warnings
- Updated the matchmaking ConVar tf_mm_strict
- A value of 2 will hide the server from the server browser but will still allow direct connections
- Updated Mvm_Mannworks
- Adjusted clipping on left side drop down where bots may become stuck
- Fixed lighting seam near base
- Fixed vphysics prop error in console
- Minor clipping pass on areas players may become hung up on
- Fixed tf_mm_strict to work as documented
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 17.08.2012 14:25
Бета-тестирование хостинга Counter-Strike: Global Offensive
Приглашаем Вас принять участие в бета-тестировании хостинга игровых серверов Counter-Strike: Global Offensive. На время бета-тестирования установлены символичные цены (1 слот = 5 рублей).Релиз игры состоится 21 августа. До этого времени будет доступна бета версия сервера, а сразу же после релиза Вы сможете обновить свои сервера до релизной версии автоматически, через панель управления.
С предложениями и вопросами касаемо бета-тестирования Вы можете обратиться в техническую поддержку.
Заказать хостинг сервера Вы можете здесь.
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 17.08.2012 12:57
Garry's Mod Update Released
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:- Fixed random crashing
• • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • 16.08.2012 17:10
Team Fortress 2, Day of Defeat: Source and HL2: DM Updates Released
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:Day of Defeat: Source and Half-Life 2: Deathmatch
- Brought in line with shared engine changes
Team Fortress 2
- Added Mann vs. Machine
- Added Archimedes
- Added The Soldier's Stogie
- Added The Robro 3000
- Updated The Helmet Without a Home to be paintable
- Fixed some clipping issues with The Salty Dog
- Removed player penetration from The Pomson 6000 and boosted the damage to compensate
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